🏢 Management
Idle management games: run a club, farm, village, colony or resources while the game moves on by itself. Separate ranking, outside the main hunting list.
Last check 7 min ago
Management ranking — trending
Eldvore — Originals
Browser-based auto-progression game where players manage travel and resources on a constantly expanding map.
Foliary — Originals
🇧🇷Backyard colony management idle game. Gather resources, recruit explorers, and grow your colony with browser save progress.
War Huts — Originals
🇧🇷Strategy and automatic progression game where you build villages, train troops, manage resources, and explore a medieval map with offline progression.
Idle de Futebol — Originals
🇧🇷Football management game where you lead your club to the elite while the league simulates matches automatically.
Comboio — Originals
🇧🇷Browser zombie idle game featuring auto progression across real Brazilian cities, team management, item drops, and a radio system.
Colheita Feliz — Originals
🇧🇷Casual farming game where you plant, harvest, and manage your own agricultural property with continuous progression.
Idle Pirates — Originals
🇧🇷Pirate-themed idle game where you manage your crew and progress automatically across the seas in search of treasure.
Ringward Loopbound — Originals
An original idle game focused on loop-based automatic progression and resource management.
What are idle games?
Idle games (also called incremental or AFK games) are games where your character keeps progressing on its own: it hunts, gathers and earns experience even when you are not actively playing — many keep progressing offline. In Brazil the scene is strong in Poke Idle, Tibia Idle, Ragnarok Idle and Dragon Ball Idle servers, plus many original idle games.
How does the IdleServList ranking work?
A bot checks every game every few minutes: whether the site is up, how many players are connected (straight from the server or the game's public API) and how many people are online on Discord. The IdleServList Score combines community, activity, stability, votes and maturity on a fixed 0–10 scale. Nobody pays to rank higher.